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Standard actions which move the actor
Going , Entering , Exiting , Getting off
Whereas the going action allows people to move from one location to another in the model world, and the entering action is for movement deeper inside the objects in a location, the exiting action is for movement back out towards the main floor area. Climbing out of a cupboard, for instance, is an exiting action. Exiting when already in the main floor area of a room with a map connection to the outside is converted to a going action. Finally, note that whereas entering works for either containers or supporters, exiting is purely for getting oneself out of containers: if the actor is on top of a supporter instead, an exiting action is converted to the getting off action.
Typed commands leading to this action
"get out/off/down/up"
"stand"
"stand up"
"exit"
Named values belonging to this action
container exited from - object
Rules controlling this action
set action variables for when acting fast acting fast actions are fast rule name unlist
set action variables for exiting
before doing anything except examining or reaping in Drawing Room
before doing anything except attacking when Nomos bonus is true
before doing anything boots of wandering weirdness rule name unlist
instead of doing anything with clouds of smoke when the smoke timer of the location is less than 1
instead of exiting in Elemental Plane of Smoke
instead of doing anything with rust spores
check an actor exiting convert exit into go out rule name unlist
check an actor exiting can't exit when not inside anything rule name unlist
check an actor exiting can't exit closed containers rule name unlist
check an actor exiting convert exit into get off rule name unlist
check cannot exit when grappled rule name unlist
carry out an actor exiting standard exiting rule name unlist
report an actor exiting standard report exiting rule name unlist
report an actor exiting describe room emerged into rule name unlist